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why here?

The story of how designing buildings taught me to design better experiences

I didn't wake up one day wanting to be a ux designer. I studied architecture for five years, only to realize I didn't actually like designing buildings. What I loved was organizing complex information, simplifying problems, and creating experiences that just made sense. I just didn't know there was a career for that yet.

01
2015—2020 · Bachelor of architecture

The wrong path (that taught me the right skills)

Five years studying architecture. Learning about spatial planning, user flows through buildings, visual hierarchy, and how design impacts human behavior. But here's the truth: I didn't enjoy designing buildings. the construction, the materials, the site visits—it wasn't for me.

What I did love? Breaking down complex problems. Organizing information so it was intuitive. Creating systems that helped people understand things better. I was good at making complicated things simple. I just didn't know that was a job.

What I learned

How to think systematically about user needs and create organized, intuitive experiences

02
2020—2021 · Transition period

Discovering UX/UI by accident

After graduating, I knew I didn't want to be an architect. I decided to pivot to illustration, something I genuinely enjoyed. I applied for illustration jobs, took on freelance work, built a portfolio. Then I got a job offer.

but it wasn't for an illustrator. it was for a ux/ui designer role. i had no idea what ux/ui even meant, but i googled it and everything clicked. designing how people interact with products. simplifying complex flows. making interfaces intuitive. this was exactly what i loved doing, i just never knew it had a name.

I enrolled in a UX/UI bootcamp immediately. Learned the fundamentals—wireframing, prototyping, user research, design thinking. and suddenly, all those skills from architecture made sense in a new context.

the moment everything changed

ux design was the career i'd been looking for without knowing it existed—designing experiences, not buildings

03
2021—2022 · clearisk, UX/UI Designer

thrown into the deep end (and i loved it)

My first ux role was at clearisk, for a fintech saas platform. I knew nothing about finance. Nothing about trading or treasury management. But I had three months as an associate designer to learn, then I was leading the design.

Designed trader onboarding flows. Built a CX portal for multiple user roles. Created document management systems. Reduced drop-off rates by 35%, rage clicks by 50%. Improved efficiency by 40%. The metrics were great, but what mattered more was this: I genuinely enjoyed the work.

For the first time, I was solving real problems for real users. Simplifying complex finance workflows. Making intimidating interfaces approachable. This was what I wanted to do.

What this taught me

I don't need to understand the domain to design good experiences, I need to understand the users

user research
wireframing
prototyping
usability testing
agile collaboration
04
2022—2023 · Freelance UX/UI Designer

exploring different problems

Before starting my masters, I freelanced. worked with an hr-focused app. Designed a platform connecting users with premium stores in Dubai. Helped an edtech startup improve their personal growth website.

Each project was different. Different users. Different problems. Different constraints. Dut the process was the same: understand the users, simplify the complexity, design intuitive flows.

Lesson learned

The fundamentals of good ux stay consistent across industries. Empathy, clarity, and user-centered thinking

05
2023—2024 · MSc Human-Computer Interaction

Going deeper into the why

My first role made me fall in love with ux design. But I wanted to understand it properly, not just how to design interfaces, but why users behave the way they do. So I pursued an MSc in Human Computer Interaction at the University of Nottingham.

Studied cognitive psychology. Learned research methodologies. Explored accessibility and inclusive design. Conducted vr research on cartesian dualism. Gained the academic foundation to back up my design intuitions with evidence.

cognitive psychology
user research methods
data-driven design
accessibility
06
2024 · Personal milestone

Life happens alongside careers

Got married. Moved back to india. Took time to reflect on what I actually wanted. All my roles had been "ux/ui designer," but when I looked back honestly, most of my work was ux-focused. Research. User flows. Information architecture. Problem-solving.

Yes, I designed interfaces. But what I really enjoyed, what I was actually good at, was figuring out how to make complex things simple and intuitive for users.

07
2025—present · Consultcraft, UX/UI Designer

Clarity on what I do best

Currently working at Consultcraft. Redesigning user flows. Building design systems from scratch. Creating custom illustrations and animations. Collaborating with developers, CEO, and advisors.

But here's what I've realized: while my title says "ux/ui designer," my strength is in ux. I'm not blind to colours, I understand visual design. But my real value is in understanding users, simplifying complexity, and designing experiences that just work.

So why did I become a ux designer?

Because I stumbled into it by accident and discovered it was exactly what I'd been looking for. A career where I could take complex problems and make them simple. Where I could organize chaos into clarity. Where I could design experiences that help people accomplish their goals without friction.

I didn't choose ux design because I loved buildings or technology. I chose it because I love solving problems for people and ux design is the best tool I've found to do that.

What's next?

Continuing to refine my craft. learning from every project. Staying curious about users and their needs. That's what keeps this work interesting.